NESS Documentation v1.1.1

2 NESS Overview

The reverb algorithm is based on a 4-channel convolution. A set of impulse responses is given with the software, but other IR files can be added in the preset/IR folder of the application.

To recreate the distance effect, the UI allows to place 4 virtual microphones away on which the sound sources are spatialized with the same processing than for the speaker groups. The signal feeding the 4 virtual microphones is then sent to the reverb engine and spatialized on the speaker groups at the place of the 4 virtual microphones. Sources placed way, then close to the virtual microphones are processed with a higher dry/wet ratio of reverberation. The distance from the source to the microphone also sets the pre-delay.

This method does not recreate any physical model but allows to get a realistic rendering and is quite easy to implement. This method is explained on the blog wfs-diy.net blog.


Recommended placement of virtual microphones (red) for a 360° setup (speakers in green or blue)


Recommended placement of virtual microphones (red) for a frontal setup (speakers in green or blue)

Reverb
Init
  • Replace the virtual microphones to their initial positions
Color
  • Change the color of the reverb, the color will be applied to the virtual microphones and the gains faders of the reverb busses of each source
IR selection
  • Selects an impulse response of the folder /presets/IR. You can also drag and drop a folder on the menu to access the IR files of the folder